Newton Drive, Framwellgate Moor, Durham, DH1 5BG
0191 386 5400

Computing

Computing Coordinator Team: Mrs. K.Crank-Field, Mrs. M. Simpson,

Governor with the responsibility for Computing and Online Safety: Mr. G. Perry

Digital Leaders: Mia (Y1) Avighna (Y1) Ibrahim (Y2) Ilana (Y2) Nikunj (Y3) Macey (Y3) Scarlett (Y4) Finley (Y4) Tara (Y4) Kendrick (Y4) Ella (Y5) Matthew (Y5) Alfie (Y5) Mahe (Y6) Anna (Y6)

At Framwellgate Moor Primary School we want to model and educate our pupils on how to use technology creatively, purposefully and positively, and our broad, knowledge-rich curriculum encompassing computer science, information technology and digital literacy reflects this. Our aim is to create skilful computer scientists capable of applying their knowledge in a variety of contexts. Our progressive and sequential curriculum allows for opportunity for pupils frequently recap knowledge to ensure foundations upon which to gain new knowledge are secure. We constantly ask the why behind children’s learning and not just the how.

In Early Years

In the Early years, children are immersed in computing. It is taught by use and experimentation with the technology we find around us. In the Early Years classrooms there are computing resources available at all times: Our children have access to PCs, take photographs on the iPads and cameras, experiment with pully toys and lift-the-flap books, images and patterns projected onto the walls, have access to computing stories, remote controlled cars and Beebots to begin experimenting with Computer Science. Computing is seen in everyday rules and routines that form the algorithms of life in EYFS. Children solve problems and show confidence and resilience when finding solutions and when debugging something that hasn’t worked. Our EYFS children will recognise that technology is used in the wider school when they go on environment walks.

In Key Stage 1

Children develop strong computational thinking skills, building on from their firm foundations in the EY in order to understand and change their digital world. In Key Stage One, our children: use technology purposefully to create, organise, store, manipulate and retrieve digital content through storyboarding in Pic Collage; create cartoons in animation and digital pictograms, create and debug simple programs through scratch junior and understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions through a range of digital devices. We also use Read Write Inc. Phonics, Kapow, Times tables Rock Stars, Oxford Reading Buddy and other software packages to aid teaching and learning in Key Stage One. Our children have access to a bank of laptops and iPads to support their learning and we have interactive whiteboards in every classroom, these are used daily to further enable and enhance learning.

In Key Stage One, we teach online safety as an explicit part of our curriculum through Computing and in PSHE circle times. We discuss issues such as; keeping personal information private, trusting people and sources online, treating others online as we would in real life, posting images online, and what to do if anything makes children feel uncomfortable online.

In Key Stage 2

Computing is planned to ensure that children are able to progressively develop and deepen their knowledge and skills as they move through school. Key Stage Two children: select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information through video creating, data handling (creating questionnaires), presentations and animation, design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts, sequence, selection, and repetition in programs; work with variables and various forms of input and output and use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs, these skills are evidenced through the use of crumble kits, beetle blocks, scratch and other digital devices. We use All children have access to laptops and Ipads and every classroom has an interactive whiteboard to further enhance learning. We use Oxford Reading Buddy and Times Tables Rockstars as homework for children. Our Year six children attend Coding Club every week at the comprehensive school, together with the Year 7 children they build robots and learn how to program them to battle.

Click here for examples of Community links

In Key Stage Two, we teach online safety as an explicit part of our curriculum through Computing and in PSHE. We discuss issues such as; privacy and security, self-image and identity, online relationships, online reputation and online bullying.

Click her for Online Safety

Careers Links

We live in a digital era. Computers play a huge role in our lives and at Framwellgate Moor Primary School we want to ensure that children have acquired the relevant skills, knowledge and dispositions to allow them to be successful in the next stage of their learning and beyond. Being aware of these skills allows children to highlight any gaps that may need to be filled in order to achieve their ambitions.

Becoming a Cyber Intelligence Officer

Skills Required:

  • knowledge of computer operating systems, hardware and software
  • complex problem-solving skills
  • the ability to use your initiative
  • the ability to accept criticism and work well under pressure
  • telecommunications knowledge
  • to be thorough and pay attention to detail
  • persistence and determination
  • maths skills
  • to have a thorough understanding of computer systems and applications

How children at FMPS develop those skills:

EYFS

Identify some simple examples of personal information (name, age, address, birthday, location).

Identify risks when using technology

Explain simple rules that help keep them safe when using technology.

Describe ways that some people can be kind online.

Key Stage One

Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about material on the internet or other online technologies.

Key Stage Two

Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Becoming a Software Developer

Skills Required:

  • analytical thinking skills
  • maths knowledge for understanding programming
  • to be thorough and pay attention to detail
  • the ability to come up with new ways of doing things
  • complex problem-solving skills
  • excellent verbal communication skills for sharing ideas
  • persistence and determination
  • the ability to write computer programs

to have a thorough understanding of computer systems and applications

How children at FMPS develop those skills:

EYFS

Explore resources with knobs, flaps, keys and shutters.

Explore the control technology of toys with support (electronic keyboard).

Investigate how to push, pull, lift or press parts of toys or domestic equipment.

Talk about the effect of their actions.

Begin to talk about the effects of their actions, as they investigate what things can do.

Key Stage One

Understand what algorithms are.

Write simple algorithms.

Understand the sequence of algorithms.

Debug a simple algorithm.

Create a simple program on a digital device e.g. Bee Bot or tablet.

Use sequences in programs

Locate and fix bugs in my program.

Key Stage Two

Solve problems by decomposing them into smaller parts.

Use selection in algorithms.

Create programs by decomposing them into smaller parts.

Use a variety of selection commands in programs.

Use conditions in repetition commands.

Work with variables.

Create programs that control or simulate physical systems

Evaluate work and identify errors.

Becoming an Animator

Skills Required:

  • knowledge of media production and communication
  • design skills and knowledge
  • to be thorough and pay attention to detail
  • thinking and reasoning skills
  • the ability to use your initiative
  • the ability to work well with your hands
  • to be flexible and open to change
  • knowledge of the fine arts

to be able to use a computer and the main software packages confidently

How children at FMPS develop those skills:

EYFS

Name objects with switches, press the play button press the stop button, choose to replay a video, or sound, indicate which program they wish to use, choose the best application for their task (small selection of options), use a graphics programme to create a picture, ask for a familiar programme to be used, use cameras to take still and moving pictures, video recording stories and draw on a screen (IPAD and IWB)

Key Stage One

Create a simple stop motion animation.

Explain how an animation/flip book works.

Write algorithms for everyday task

Use logical reasoning to predict the outcome of algorithms.

Understand decomposition is breaking objects/ processes down.

Debug algorithms

Key Stage Two

Create algorithms for my programming projects.

Decompose projects (such as an animation) into steps to create an algorithm.

Understand abstraction is focusing on important information.

Identify patterns in an algorithm.

You can view more careers in Computing at: https://nationalcareers.service.gov.uk/search-results?SearchTerm=computing

By the end of their Computing journey at FMPS, we want to ensure that children have acquired the relevant skills, knowledge and dispositions to allow them to be successful in the next stage of their learning and beyond.

Our Curriculum / Curriculum Content / Computing - image 0
Our Curriculum / Curriculum Content / Computing - image 1
Our Curriculum / Curriculum Content / Computing - image 2

You can view our Computing Policy below:

Please see our Progression Grid below:

Photos from our Computing Lessons in school can be viewed on the page below: (please note the video page is password protected, please contact the school office for the password).

Newton Drive, Framwellgate Moor, Durham, DH1 5BG
0191 386 5400

Computing

Computing Coordinator Team: Mrs. K.Crank-Field, Mrs. M. Simpson,

Governor with the responsibility for Computing and Online Safety: Mr. G. Perry

Digital Leaders: Mia (Y1) Avighna (Y1) Ibrahim (Y2) Ilana (Y2) Nikunj (Y3) Macey (Y3) Scarlett (Y4) Finley (Y4) Tara (Y4) Kendrick (Y4) Ella (Y5) Matthew (Y5) Alfie (Y5) Mahe (Y6) Anna (Y6)

At Framwellgate Moor Primary School we want to model and educate our pupils on how to use technology creatively, purposefully and positively, and our broad, knowledge-rich curriculum encompassing computer science, information technology and digital literacy reflects this. Our aim is to create skilful computer scientists capable of applying their knowledge in a variety of contexts. Our progressive and sequential curriculum allows for opportunity for pupils frequently recap knowledge to ensure foundations upon which to gain new knowledge are secure. We constantly ask the why behind children’s learning and not just the how.

In Early Years

In the Early years, children are immersed in computing. It is taught by use and experimentation with the technology we find around us. In the Early Years classrooms there are computing resources available at all times: Our children have access to PCs, take photographs on the iPads and cameras, experiment with pully toys and lift-the-flap books, images and patterns projected onto the walls, have access to computing stories, remote controlled cars and Beebots to begin experimenting with Computer Science. Computing is seen in everyday rules and routines that form the algorithms of life in EYFS. Children solve problems and show confidence and resilience when finding solutions and when debugging something that hasn’t worked. Our EYFS children will recognise that technology is used in the wider school when they go on environment walks.

In Key Stage 1

Children develop strong computational thinking skills, building on from their firm foundations in the EY in order to understand and change their digital world. In Key Stage One, our children: use technology purposefully to create, organise, store, manipulate and retrieve digital content through storyboarding in Pic Collage; create cartoons in animation and digital pictograms, create and debug simple programs through scratch junior and understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions through a range of digital devices. We also use Read Write Inc. Phonics, Kapow, Times tables Rock Stars, Oxford Reading Buddy and other software packages to aid teaching and learning in Key Stage One. Our children have access to a bank of laptops and iPads to support their learning and we have interactive whiteboards in every classroom, these are used daily to further enable and enhance learning.

In Key Stage One, we teach online safety as an explicit part of our curriculum through Computing and in PSHE circle times. We discuss issues such as; keeping personal information private, trusting people and sources online, treating others online as we would in real life, posting images online, and what to do if anything makes children feel uncomfortable online.

In Key Stage 2

Computing is planned to ensure that children are able to progressively develop and deepen their knowledge and skills as they move through school. Key Stage Two children: select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information through video creating, data handling (creating questionnaires), presentations and animation, design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts, sequence, selection, and repetition in programs; work with variables and various forms of input and output and use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs, these skills are evidenced through the use of crumble kits, beetle blocks, scratch and other digital devices. We use All children have access to laptops and Ipads and every classroom has an interactive whiteboard to further enhance learning. We use Oxford Reading Buddy and Times Tables Rockstars as homework for children. Our Year six children attend Coding Club every week at the comprehensive school, together with the Year 7 children they build robots and learn how to program them to battle.

Click here for examples of Community links

In Key Stage Two, we teach online safety as an explicit part of our curriculum through Computing and in PSHE. We discuss issues such as; privacy and security, self-image and identity, online relationships, online reputation and online bullying.

Click her for Online Safety

Careers Links

We live in a digital era. Computers play a huge role in our lives and at Framwellgate Moor Primary School we want to ensure that children have acquired the relevant skills, knowledge and dispositions to allow them to be successful in the next stage of their learning and beyond. Being aware of these skills allows children to highlight any gaps that may need to be filled in order to achieve their ambitions.

Becoming a Cyber Intelligence Officer

Skills Required:

  • knowledge of computer operating systems, hardware and software
  • complex problem-solving skills
  • the ability to use your initiative
  • the ability to accept criticism and work well under pressure
  • telecommunications knowledge
  • to be thorough and pay attention to detail
  • persistence and determination
  • maths skills
  • to have a thorough understanding of computer systems and applications

How children at FMPS develop those skills:

EYFS

Identify some simple examples of personal information (name, age, address, birthday, location).

Identify risks when using technology

Explain simple rules that help keep them safe when using technology.

Describe ways that some people can be kind online.

Key Stage One

Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about material on the internet or other online technologies.

Key Stage Two

Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Becoming a Software Developer

Skills Required:

  • analytical thinking skills
  • maths knowledge for understanding programming
  • to be thorough and pay attention to detail
  • the ability to come up with new ways of doing things
  • complex problem-solving skills
  • excellent verbal communication skills for sharing ideas
  • persistence and determination
  • the ability to write computer programs

to have a thorough understanding of computer systems and applications

How children at FMPS develop those skills:

EYFS

Explore resources with knobs, flaps, keys and shutters.

Explore the control technology of toys with support (electronic keyboard).

Investigate how to push, pull, lift or press parts of toys or domestic equipment.

Talk about the effect of their actions.

Begin to talk about the effects of their actions, as they investigate what things can do.

Key Stage One

Understand what algorithms are.

Write simple algorithms.

Understand the sequence of algorithms.

Debug a simple algorithm.

Create a simple program on a digital device e.g. Bee Bot or tablet.

Use sequences in programs

Locate and fix bugs in my program.

Key Stage Two

Solve problems by decomposing them into smaller parts.

Use selection in algorithms.

Create programs by decomposing them into smaller parts.

Use a variety of selection commands in programs.

Use conditions in repetition commands.

Work with variables.

Create programs that control or simulate physical systems

Evaluate work and identify errors.

Becoming an Animator

Skills Required:

  • knowledge of media production and communication
  • design skills and knowledge
  • to be thorough and pay attention to detail
  • thinking and reasoning skills
  • the ability to use your initiative
  • the ability to work well with your hands
  • to be flexible and open to change
  • knowledge of the fine arts

to be able to use a computer and the main software packages confidently

How children at FMPS develop those skills:

EYFS

Name objects with switches, press the play button press the stop button, choose to replay a video, or sound, indicate which program they wish to use, choose the best application for their task (small selection of options), use a graphics programme to create a picture, ask for a familiar programme to be used, use cameras to take still and moving pictures, video recording stories and draw on a screen (IPAD and IWB)

Key Stage One

Create a simple stop motion animation.

Explain how an animation/flip book works.

Write algorithms for everyday task

Use logical reasoning to predict the outcome of algorithms.

Understand decomposition is breaking objects/ processes down.

Debug algorithms

Key Stage Two

Create algorithms for my programming projects.

Decompose projects (such as an animation) into steps to create an algorithm.

Understand abstraction is focusing on important information.

Identify patterns in an algorithm.

You can view more careers in Computing at: https://nationalcareers.service.gov.uk/search-results?SearchTerm=computing

By the end of their Computing journey at FMPS, we want to ensure that children have acquired the relevant skills, knowledge and dispositions to allow them to be successful in the next stage of their learning and beyond.

Our Curriculum / Curriculum Content / Computing - image 0
Our Curriculum / Curriculum Content / Computing - image 1
Our Curriculum / Curriculum Content / Computing - image 2

You can view our Computing Policy below:

Please see our Progression Grid below:

Photos from our Computing Lessons in school can be viewed on the page below: (please note the video page is password protected, please contact the school office for the password).